|
GAME PREPARATION |
 |
In each corner of the game board is a colored
"HOLDING POSITION". |
|
If there are four (4) players, playing separately, each player chooses a colored
holding postion and related token set and one dice. |
|
If there are four (4) players, playing as partners,
each player chooses a colored holding postion and related token set and one dice,
the partners must sit opposite of each other with their
chosen colored holding position and related token set to their
right. |
|
If there are only two (2) players, playing in tournament mode, each player chooses two
colored token sets which must be in opposite corners of each other.
Example: Player 1 uses the Red and Green Playing Tokens and
Player 2 uses the Yellow and Blue Playing Tokens. |
|
Each player places three (3) of their playing tokens into the respective color holding position
and one (1) playing token on their colored starting position. |
|
|
GAME START |
 |
To start the game of Manipulation, all player's roll their dice. |
|
In the event of a dice tie; the players with the highest matching score, must re-throw the dice. |
|
The Player with the highest score on the dice begins, by moving their playing token from their Starting Position,
CLOCKWISE around the outer area of the board, the number of spaces indicated on their dice. |
|
Anytime a player rolls a SIX on the dice, they must be able to move their token six spaces.
Providing a token was move six spaces, that player may roll again. |
|
After the starting player has completed their move, the player to their left is next.
|
|
|
BOARD PLAYS |
Bring out playing tokens from the holding position. |
To bring a playing token out from the "HOLDING POSITION" onto the "STARTING POSITION";
a player must roll a one (1) or a six (6) on the dice. |
|
Moving the tokens. |
If a player has more than one token outside of the "HOLDING POSITION", that player may move any one of the tokens,
on any roll of their dice, providing that they will not pass or jump over a token of the same color. |
|
A PLAYER CANNOT PASS OVER A TOKEN OF THE SAME COLOR SET AT ANYTIME DURING THE GAME. |
When two (2) players are playing in tournament mode. |
Each player may move anyone of their two (2) color sets of tokens, on any roll of the dice,
and can pass their opposite colored set of tokens, they are playing. |
|
Manipulative SIT-OUT. |
A "SIT-OUT" is when a player CANNOT MOVE ANY OF THEIR TOKENS, the full value of the dice rolled.
That player must sit out that turn and play passes to the next player on their left. |
|
Manipulative ATTACK. |
During the game, a player will encounter that one of the opposing player's token is occupying a space that they could move onto.
The player may move to that space, and the opposing player's token must be sent back to their holding position. |
"Take care; that you may not lose all that you have labored for, but that you may win!" JLM |
|
Manipulative SET-BACK. |
A "SET-BACK" is when a player's dice indicates that their only playable token will land on a space occupied by a partner's token.
The partner's token must be sent back to their holding position. |
This can only happen when 2 players, are playing in a partnership mode. |
|
|
SAFETY AREAS |
 |
In the center of each outer lane of the playing board
is the symbol of "THE BEAST" (Orange circles)
and directly above is the symbol of
the "STAR-BEAST" (Purple circles).
These are the safety areas of the game board. |
When a player is occupying one of the
"Safety Areas", they are exempt from
manipulative attacks or setbacks. |
The opposing player who could have moved
onto the occupied safety area, must move one
space beyond
and the occupant of the
safety area may remain there.
Note: You cannot enter into the center diamond area.
A player must first occupy a symbol of "THE-BEAST". |
|
|
CENTER DIAMOND AREA |
 |
To enter into the Center Diamond Area you first must
occupy the symbol of "THE-BEAST" (Orange Circles).
The symbol of "THE-BEAST" is also used as the
entrance into the center diamond area. |
A player must roll a one (1) on the dice to move
from the symbol of "THE-BEAST"
onto the
symbol of the "STAR-BEAST" (Purple Circles). |
Manipulative BLOCKING
A player may encounter that an opponent is already
occupying the symbol of the "STAR-BEAST"
which
is directly in front of them. While the opposing players
token is on the "STAR-BEAST",
a player
MAY NOT ENTER the Center Diamond Area. |
Moving within the Center Diamond Area.
Once a player has entered the center diamond area,
they may move IN ANY DIRECTION
throughout the center diamond area.
|
Exiting the Center Diamond Area
A player can exit the center diamond area
at anyone of it's entrance points, at anytime. |
|
|
CENTER DIAMOND AREA: THE WORLD SYMBOL |
 |
In the very center of the playing board is the symbol of "THE-WORLD".
It is an automatic portal to your Home Refuge Entrance. |
|
When a player lands on the symbol of "THE-WORLD" they IMMEDIATELY MOVE
their playing token to their Home Refuge Entrance. |
|
|
HOME REFUGE ENTRANCE AND AREA |
 |
When a player has arrived at their "Home Refuge Entrance" by the symbol of "THE-WORLD",
that player has to roll the exact score on the dice, equal to the amount of spaces
remaining within the home refuge area to enter. |
|
When arriving at the home refuge area from the outer-lane of spaces, a player does not
have to actually land on the Home Refuge Entrance to enter the Home Refuge area. |
During the game, the Home Refuge Entrance can be utilized for several
different board plays; besides entering into the Home Refuge area. |
|
1. When playing as Partners |
|
A player may use their partners Home Refuge Entrance, instead of blocking their partners
Starting Position and being in danger of a Manipulative Set-Back.
The same applies when the parnter is on the Home Refuge Entrance,
the other partner may use the Starting Position instead. |
|
2. An Opposing player. |
|
You can only move onto an opponents Home Refuge Entrance,
when the opposing players token is occupying their Home Refuge Entrance.
Otherwise, you must land on the opponents Starting Position, and possibily
endanger yourself for a Manipulative Attack. |
Special Playing Rule
When an opposing player makes a manipulative attack on a players token
in the home refuge entrance, the opposing player token is sent back
to their Holding Position, however this is a very risky move. |
|
If the player who was attacked, rolls a one (1) on their dice,
can move back onto their home refuge entrance, thus making a manipulative
attack on the opposing players token sitting on their home refuge entrance.
This move can only be made if you roll a one (1) on the dice, if you roll
a six (6) you can only bring out a token from the holding position to
the starting position. |
|
|
WINNING THE GAME |
|
When two (2) players are playing in tournament mode. |
The first player to have BOTH colored sets of tokens in their respective colored Home Refuge Areas, is the winner. |
|
When four (4) players are playing against each other. |
The first player to have ALL of their tokens in their Home Refuge Areas is the winner. |
|
When playing as partners. |
BOTH partners must have their playing tokens in their respective Home Refuge Areas to be the winning team. |
|
Partners Assistance |
When playing as partners, and one partner has all of their playing tokens in their home refuge area,
then that partner's roll of the dice or turn will assist the other partner to get their tokens into their
home refuge area. |
If you have any questions regarding these rules, please contact us.
We hope you enjoy playing the Game of Manipulation. |